Yucca's Stories (2)

Dear Habbo's,

After having read some negative and some positive comments, I came to the conclusion that I will continue my story. Those who are not interested in the Habbo History, do not read on. Ofcourse you can put down some negative comments, but explain why so I can improve myself.

(1) Aapo [spoiler]Aapo, or Kyrpov/Pasimaailma/JormaOllila is known as "Aapo Kyrölä", 1 of the Co-Founders of Sulake. He is official the first Sulake Staff. Aapo was since the beginning Chief Executive Officer. He managed everybody inside Sulake. In september 2001 Aapo changed position and became Chief Science Officer. By this, he is the Head of "Reasearch & Technology Developments". Nowadays Aapo also is a Board Member. Together with Sampo, Aapo made Habbo as we know it now. So, when he started Sulake Labs with Sampo, soon other employees popped in. *- Question from an old interview; What is your biggest dream considering Habbo?

  • Habbo has become much more popular and bigger than I ever expected. My dream is that Habbo would be longlife and that it would spread into users own pages, and we could create some new ways for the users to express themselves and develop their own stuff. At some point the users could really participate in creating the content, for example design their own furniture and maybe even sell them to other users.*[/spoiler]

(2) Apparatus [spoiler]Apparatus, known as "Sampo Karjalainen" is the second part of the co-founders. He is official the second Sulake Staff. Right from the beginning, Apparatus is “Chief Creative Officer”, he is the Head of all “Visual Concept Designing”. Together with Aapo and HeadFuse (which I will mention later) they are still the Heads of Sulake. You can see Apparatus on lots of screens from the beginning of Habbo, where you do not see Aapo somewhere. Some say he also acted as the UK Hotel Manager in the very, very beginning of Habbo UK (January 2001).
*- Question from an old interview; Reveal something about the designing of Habbo.

  • In the early days everything was different: you could swear, hack and steal in Habbo. Hacking was considered great at start - a phenomenom, which was started by the users: we found it interesting to see how the users would modify the stuff we created into something completely different. Then the hacking started to take away the credibility of the service and also disturb other users so it had to be forbidden.*[/spoiler]

(3) ArmasK So.. We started the story with 1 May 2000, and now I will continue with half May / June. Aapo & Sampo created their ideas, and decided to invite an other person. ArmasK (Zepelis) aka Ilkka Kallasmaa joined the duo in May 2000, as the Graphic Designer. He, together with Sampo made the first draws of Hotelli Kultakala, which Aapo developed. ArmasK became Senior Graphic Designer on May 2002, he became the head of a part of Graphic Designers. In may 2004 he was, again, promoted to Art Director. Thereby he was the Head of an whole Graphic Team. Noticing a little funny fact, armasK designed the original Habbo Duck! It was supposed to 'Quaak', and if you put the duck higher in the room - it would 'Quaak' higher too. *- Question from an old interview; What has been the funniest bug in Habbo?

  • I wonder what has been the funniest... Well, nobody felt like laughing at the time, but when we first sold the posters, you could easily copy them by clicking and moving them. We were in a hurry to fix everything the next day, but the posters had been copied so much in just one night that they were worthless. We had to draw a completely new set of posters.*

(4) Drken Drken (NOSSCIRE) aka Tuukka Savolainen joined as the #4 Employee in June 2001 as Graphic Designer. Hereby he designed the Hotelli Kultakala along with Sampo & ArmasK. He said that the first days of his work was living on energy drinks, there wasn't that much to do. We do know of him that he designed the original Dutch Hotel View (and much others). The Dutch Hotel View was based on Amsterdam, but Drken told me that they also made one of Den-Haag! He also made the furni 'Mode & Plasto'. Drken left Sulake in March 2007, which he ended with the titel 'Art Director' for Mini Friday (He was also involved in the early stage of VMK). *- Question from an old interview; What is the most enjoyable piece of work you have done?

  • Coke Studios, which was up in 2002. There you could create really showy rooms, light effects and other specialities. It was awesome, because before that Habbo had had a phase, where the development wasn't so visible and thus not very interesting for a graphic artist. It was really nice to do pencil sketches and send them to clients, who were always excited about everything. In a way the early period of Habbo was the most fun, but still Coke Studios - maybe because you could do much more vibrant and visually better looking things. It had much more liberty on the rooms and furniture than Habbo had, which still seems to move in the direction Apparatus has decided. *

So that was it for this time.. The next story will be based on Toto, Retiisi & Opium. The #5, #6 & #7 employees.

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